The failure of one of the most popular series of FPS audiences.ĮA confirms the closure of the Californian studio. Medal of Honor: would it be time for a new chapter by Respawn? Learn more about Medal of Honor: Warfighter In Warfighter, on the other hand, a more classic approach was preferred, giving up a disproportionate number of players and the destructibility of environments (even on PC) to create a more direct and faster experience, completely similar to what users will experience. In the previous Medal of Honor this had been entrusted to DICE, but this had made the mode a hybrid between the gameplay of Call of Duty and that of Battlefield, ending up disappointing everyone. Unlike the 2010 game in Warfighter, the Californian developer’s hand is evident also in the multiplayer sector. The Buddy mechanic pushes two players to actively collaborate to maximize their score and effectiveness. The maps that we have been able to try are Somalia Stronghold, Al Fare Cliffside and Sarajevo Stadium, all inspired by levels that we will see in the campaign, but as the Senior Level Designer of Danger Close Elisabetta Silli confirmed to us, completely revised to adapt to the needs of multiplayer. In the meantime, while we were returning from the Swedish capital, the multiplayer beta has been released on Xbox 360, thanks to which you can also begin to familiarize yourself with the mechanics of the Danger Close shooter.ĭuring our test we were able to experience each of the six classes that will be made available, in addition to the Hotspot and Homerun modes.
Stockholm – During our recent trip to Stockholm we were able to spend a few hours in the company of the multiplayer mode of Medal of Honor: Warfighter, the shooter that Electronic Arts intends to deploy to counter the domination of the Call of Duty series. Early reviews haven't been kind, but bear in mind there's a whopper of a day one patch.Medal of Honor: Warfighter Multiplayer – test Medal of Honor: warfighter is out now in the US and arrives in Europe on October 26, on PC, PlayStation 3 and Xbox 360. I think that's extremely important to this franchise."
It's a different arena, it's a different kind of challenge, but at as I said, at least he knows how to play. "Of course we want players who mainly play single-player, once they're done with it, 'I'm gonna try multiplayer.' And they feel at home. "That's also one of the reasons why I think it's so important that the tools that the player learns when you play single player applies to multiplayer: to make that transition as smooth as possible," he said. A big part of my job is being to build a multiplayer culture within Danger Close - or rather, expand the one that was there."īut it's not just Danger Close making the jump Medal of Honor, Bergqvist noted, has 'traditionally been a very strong single-player franchise', with a split in the user base between those who play solely in each of the two modes.
"And it's very interesting to just take everything I learned by looking at it over there and apply it, but in reverse to this studio.
It was a lot of work, of course, there were a lot lessons to be learned, but I think it turned out great, I had so much fun with the Battlefield 3 single player," he said. DICE did a great transition into single player. "I've seen this situation at DICE already, but reversed. Speaking with Gamasutra, the multiplayer creative director said it's been interesting watching Danger Close grow into a multiplayer developer.
Medal of Honor: Warfighter is a head-first dive into multiplayer for its developers, but also for its players, according to former DICE and now Danger Close staffer Kristoffer Bergqvist.